AI Insights · Timothy · April 2024
Top 5 High Fantasy Games on Android in Ecuador: Q1 2024 Performance
Discover the top-performing high fantasy games on Android in Ecuador for Q1 2024, with insights on downloads, revenue, and active users.
In Q1 2024, the high fantasy game genre on Android in Ecuador saw interesting trends across the top 5 games: Coin Master, Clash Royale, Mobile Legends: Bang Bang, Lords Mobile: Kingdom Wars, and League of Legends: Wild Rift. Here’s a closer look at their performance metrics.
Coin Master from Moon Active experienced a peak in weekly revenue of around $9.7K by the end of January, with a notable dip to $5.7K in mid-February before stabilizing around $6.9K to $7K towards the end of March. Weekly downloads showed a decreasing trend, starting from 5.4K in early January to 3.5K by the end of March. Active users fluctuated, starting at 69.7K, dipping to 60.5K in early March, and ending the quarter at around 61.2K.
Clash Royale from Supercell saw its highest weekly downloads of 14.1K in early January, with a steady rate around 6.5K to 9K for the rest of the quarter. Revenue peaked at $3.4K in the first week of January, gradually decreasing to $2K by the end of March. Active users remained strong, hovering around 588K in early January, peaking at 606K in early March, and slightly dipping to 599K by the last week of March.
Mobile Legends: Bang Bang from Moonton had a modest start with weekly revenue around $3K in early January, which saw a slight decline to $1.3K in late January before recovering to $3.1K by the end of March. Downloads were consistent, with notable peaks of 4.7K in mid-March. Active users started at 57.6K, with a dip to 49.4K in late February and a rise to 60K in mid-March, ending the quarter at 55.1K.
Lords Mobile: Kingdom Wars from IGG.COM had a varied quarter, with downloads peaking at 9K in early February and ending at 6.2K in late March. Revenue saw a peak of $2.2K in late February, with fluctuations around $1.2K to $1.7K for the rest of the quarter. Active users ranged from 19.9K in early January, peaking at 24.7K in early February, and ending at 20.8K by the end of March.
League of Legends: Wild Rift from Riot Games, Inc maintained a steady revenue around $1.3K to $1.9K throughout the quarter. Downloads peaked at 1.4K in mid-March, with a consistent rate around 700 to 1.1K for the rest of the quarter. Active users showed stability, starting at 13.2K in early January, peaking at 13.7K in mid-March, and ending at 11.2K by the last week of March.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.